![]() ![]() two-finger scrolling if you get events for both. Endĭevelopers may need to handle disambiguation cases about mouse wheel To support it would probably need to explicitly handle the events. (probably borrow a lot from the mobile side). A new event type may need to be introduced The trackpad is a lot better.Īs for SDL desktop/gesture support, I think it is doable (if it hasn'tīeen done already). ![]() Ways compared to the trackpad, though I can't remember the details.īut I think I concluded that most gesture support through the publicĪPIs for Magic Mouse wasn't helpful. In a few years, but I think the Magic Mouse was kind of nerfed in some Make the gesture on the pad, the sling shot should be pulled back.Īs for the Magic Mouse, I haven't looked at multitouch gestures on Mac Your mouse pointer is on the screen, the expectation is where ever you This is actually an interesting example of how theĬoordinate system is not tied to the display as well. Obvious cry from users was to support a gesture for pulling back the Remembering correctly, when Angry Birds first debuted on Mac, the I haven't seen many uses of the Mac multitouch in games. Some key differences, the major conceptual one is that the coordinate The multitouch APIs are similar to what is on iOS, however there are However, the multitouch gestures are an additional API introduced inĬocoa which I'm going to guess SDL has not added support for (yet), Yes, both the trackpad and Magic Mouse conform to Apple's standard mouse API. Mouse unless you do something fancier with it. Behaves just like the Macbook's trackpad and appears to be a standard ![]()
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